Visuwyg on Twitter: "Sometimes I feel like I'm building a PS2 game in Blender - then Unity turns it into a PS1 game. I wonder if they felt similarly back in the
GitHub - ABelliqueux/blender_io_export_psx_mesh: Blender plugin to export a scene to a level for the 3dcam PSX engine.
![Adrian S. on Twitter: "this was my 2nd original blender project after i finished the helmet - i wanted to model/texture/rig a character model based on the ps1 graphical constraints. here are Adrian S. on Twitter: "this was my 2nd original blender project after i finished the helmet - i wanted to model/texture/rig a character model based on the ps1 graphical constraints. here are](https://pbs.twimg.com/media/E9iFLluVIAEIjde.png:large)
Adrian S. on Twitter: "this was my 2nd original blender project after i finished the helmet - i wanted to model/texture/rig a character model based on the ps1 graphical constraints. here are
GitHub - ABelliqueux/blender_io_export_psx_mesh: Blender plugin to export a scene to a level for the 3dcam PSX engine.
![Looking to make PSX style particle effects; where do I start with Unity (or Blender!)? : r/howdidtheycodeit Looking to make PSX style particle effects; where do I start with Unity (or Blender!)? : r/howdidtheycodeit](https://preview.redd.it/tmdk99krvcc91.jpg?vthumb=1&s=42e72fc5b7cb36043d80259837e2a677e81b68fe)
Looking to make PSX style particle effects; where do I start with Unity (or Blender!)? : r/howdidtheycodeit
![modeling - I'm trying to set up a workflow to build PS1 low-poly 2D/3D environments and I have a few questions - Blender Stack Exchange modeling - I'm trying to set up a workflow to build PS1 low-poly 2D/3D environments and I have a few questions - Blender Stack Exchange](https://i.stack.imgur.com/UttWI.png)