![My uber glass shader i am working on, it supports dispersion, absorption, light scatter, fake absorption (no performance impact, similiar visual effect), fake caustics (also with dispersion), and few more parameters, right My uber glass shader i am working on, it supports dispersion, absorption, light scatter, fake absorption (no performance impact, similiar visual effect), fake caustics (also with dispersion), and few more parameters, right](https://preview.redd.it/5h7gxyb2v6e71.png?width=640&crop=smart&auto=webp&s=4e9cf7df1f0e39037f3461970f0166a091de1e41)
My uber glass shader i am working on, it supports dispersion, absorption, light scatter, fake absorption (no performance impact, similiar visual effect), fake caustics (also with dispersion), and few more parameters, right
![Found a new way to simulate dispersion in blender cycles - Tutorials, Tips and Tricks - Blender Artists Community Found a new way to simulate dispersion in blender cycles - Tutorials, Tips and Tricks - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/5/4/9/549a4e30484ffd2049fd0d56c6647955e1e6b887.png)
Found a new way to simulate dispersion in blender cycles - Tutorials, Tips and Tricks - Blender Artists Community
![GLASS SHADER DISPERSION] Cycles glass shader should have dispersion built-in - User Feedback - Developer Forum GLASS SHADER DISPERSION] Cycles glass shader should have dispersion built-in - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/original/3X/9/3/93909c78b2032b445b3524b8a6ff55ccd0b138d6.jpeg)